This was a project done in Movement Science 437 taught by Dr. Melissa Gross. I went into the class with the intention of using motion capture to help understand human movement relative to space. During the class I met Janani Viswanathan, a graduate student in Mechanical Engineering. I was lucky enough that Janani offered to help with my research. After a motion capture session […]
As the classes generative computing and digital fabrication begin to merge I have appropriated the latest project in generative computing to structural forms. The classes are dealing with origami as an underlying aesthetic to structural creation. In digital fabrication my team will be creating a self standing “big” structure that is created by individual components made of parallel pleated folds. In generative computing our class went […]
The MS_DT program has a few required courses. Generative Computing with Glenn Wilcox is one of these. The course starts with introductions to programs and scripting environments in Rhino, and then turns into a joint project with Digital Fabrication. As previously posted, the Digital Fabrication class started with a CNC Book box project. The two classes will look at plastic folding and naturally we […]
Check out the original posting at Columbia College July 8th 2011, my work was shown at the opening for a national BFA/BA competition titled: Interrogation the Future. It was juried by Dominic Molon, Chief Curator at the Contemporary Art Museum St. Louis. The exhibition runs from July 8th to August 5th 2011. This is the press release: The Interdisciplinary Arts Department is pleased to […]
http://circres.ahajournals.org/ While working at the UM3D Lab I took on a project for PHD candidate Priscila Sato. Her work was researching proteins in the heart and needed a 3D model and animation as supplementary material for her work. After a few months we finally finished the animation and a couple months after that she submitted her paper to Circulation Research for publication. Within the […]
This work uses a custom algorithm with motion capture technology to render the performative arts into static sculptural forms in order to create an aesthetic that focuses on the path of motion instead of on the subjects’ figure. This research is presented as a multimedia installation comprised of three sculptures with video support. FYI: Checkout this link to see the gallery opening in […]