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Mathew Schwartz is a Researcher with a Bachelor of Fine Arts and a Masters Of Science in Architecture with a concentration in Digital Technology from the University of Michigan. His work has spanned art, science, and engineering. The core theme in all of his work is the interdisciplinary aspect in which the knowledge or interest in one field influences the other. Always interested in human motion through his own experience in Taekwondo and dance, he created Sculptural Motion, a project integrating motion capture, programming, and traditional bronze sculpture techniques. Moving the Fine Arts to Architecture, Mathew found the use of robotic arms in manufacturing a perfect opportunity for combining the traditional mold making techniques in sculpture with that of a robot. At the same time, his interest in human motion led to work in simulating the human for design. Surprised by the limited resources available to architects on how humans move in the 3d modeling programs commonly used, he developed baseline algorithms and workflows for how future technologies and fields such as BIM could incorporate the human. His past work has led to his current position at the Digital Human Research Center, working between robotics, biomechanics, and architecture. Mathews research is about incorporating the latest knowledge and technology of robotics and biomechanics to the fields of Art, Design, and Architecture. He tries to move beyond the current trends, looking forward to what could be possible in robotics and architecture not just with the current ability of the industrial robot arm, and similarly with the role of biomechanics in the ergonomics of architectural space.
Digital Human Research Center in collaboration with the DYROS lab, AICT (aict.snu.ac.kr) an Institute of Seoul National University
What is CADOP?
Cadop became an online handle during highschool, meaning Computer Aided Design OPerative, and it has stuck ever since.