Sculpture

Sunday, July 31st, 2011

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.  The work was not about how many disciplines could be put together but rather creating a work that was about how science can objectively look at the arts as a whole.  Many stages of the project utilized resources at the University of Michigan including the UM3D Lab, Architecture 3D Lab, and the Sculpture Studio.  The following images are three of the final pieces.  Click on an image to see the progression and creation of the work.

Sculptural Motion . Spin Round House Kick | Bronze | 2011
Sculptural Motion . Ballet Hands | Bronze | 2011
Sculptural Motion . Split Kick | Bronze | 2011

This work uses a custom algorithm with motion capture technology to render the performative arts into static sculptural forms in order to create an aesthetic that focuses on the path of motion instead of on the subjects’ figure. With bronze being the material of choice, the work is given a traditional sculpture material while utilizing modern technology. The utilization of the work can range from aesthetic sculpture to teaching and training within martial and performing arts.


Thursday, July 28th, 2011

3D Visualization

My 3D modeling work began in highschool under instructor Patrick Slater. Starting with AutoCAD his class learned form-z, gmax, and 3D Studio Max within four years. More important to him than the class learning tools, was the ability to understand modeling and how to figure out problems without instruction.  Although I had always been interested in making and working with my hands, this four year class gave me the ability to visualize and take on a new perspective of Art and Design.  The following is an overview of 3D models created for various purposes.  Some projects link to their own project page with more information by clicking the image.

Jeep Series | 3D Studio Max | 2007
Modern Chess Set | 3D Studio Max | 2008
Zonda | Maya | 2008
Lamp Day/Night Visualization | 3D Studio Max | 2009

The years within my undergraduate studies I worked with various techniques and programs.  This series of rigid body modeling is a collection over the years.  It includes work done as practice, project visualization, and for research.  The Zonda  car in the alley was done in 2008 for Design Tech, a NSF and DOD funded research project.

Japanese Study | 3D Studio Max | 2007
Dormitory Study | 3D Studio Max | 2007
Dormitory Study | 3D Studio Max | 2007
Render Test for UM3D Lab | 3D Studio Max | 6 Hours total | 2010
Assisted Living Research | 3D Studio Max | 2010

Architectural visualization has allowed my work to explore environments at a personal and large scale.  With work dealing with industrial design at an intimate level, the use of architectural visualization allows for a more well rounded view and understanding of the context of the object.  The techniques used in low-poly game development have application in Virtual Reality systems.  This has led to a way-finding research project done at the University Of Michigan 3D Lab.

Extremophile Character | Zbrush | 2010
Extremophile Character | Zbrush | 2010
Heart Sculpt | Zbrush | 2010
Retro Fit Character Design | 3D Studio Max | 2010
Circulation Research Cover | 3D Studio Max | 2011

Moving away from polygonal modeling and towards sculpture, my work using a variety of programs including Z-brush have brought my clay sculpture skills into the virtual world.  This more organic way of modeling has brought on projects for character design and animation, as well as a project that was done for Priscila Sato in her article published in Circulation Research July 8th, 2011.


Sunday, July 17th, 2011

Modeling

Waiting Woman | Plaster/Concrete | Life-Size | 2010
Abstraction of Dance | Steel, Black Ash | 1.25 Meters | 2010
Bust | Water Clay | Life-Size | 2008
The Fall | Steel, Mig-Welding | 30 | 2008
Female Study | Water Clay | 2009

 

The transition from virtual modeling to physical modeling was relatively painless.  2008 was my first time studying sculpture and it was by an amazing man Louis Marinaro.  With endless studies on human anatomy and modeling techniques I began my interest in hand made sculpture.  Experimenting with the process of Mig-welding I created some work that took advantage of the processes and materials.  A few years later I studied at Ewha University in Seoul, South Korea.  Taking classes in Korean language, Metal Sculpture, Clay Sculpture, and 3D Animation, I was immersed in an artistic culture other than my own.  With Jong-Ku Kim stressing the importance of a balance between western and eastern mentality within the arts, I advanced my knowledge of workflow and the meaning of art.  This led to a re-pose of my “Waiting Woman” sculpture that takes in the idea of a Korean woman wanting a conversation yet the culture makes it difficult for her to show.


Friday, July 1st, 2011

Mixed Media

Plant Box | Acrylic, Concrete, Plants | 2009
Agony | Acrylic Paint, Fabric, Staples, Newspaper | 10x10" | 2007
Motion in Color | Wood, Spray Paint | 2x4' | 2009
Figure-Ground Tile Study | Ceramic | 3" Tiles | 2008

Throughout some time I have done random art studies and projects that venture in a mixed media realm.  This work is a display of concepts that have been derived from the use of the material.  The plant box was a concept inspired by certain plants that use an absorbent rock to maintain nutrients, hence allowing them to grow on rock instead of soil.  The center of the plant box is composed of a life-size model of a hand cast in concrete.  Concrete as a porous surface can absorb the water much like lava rock can.  By being immersed in dirt and grass, the plants begin to rely on this concrete hand of life.


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