3D Modeling

Sunday, July 31st, 2011

Sculptural Motion

Sculptural Motion was a year long project that dealt with technology, sculpture, dance, and martial arts.  The work was not about how many disciplines could be put together but rather creating a work that was about how science can objectively look at the arts as a whole.  Many stages of the project utilized resources at the University of Michigan including the UM3D Lab, Architecture 3D Lab, and the Sculpture Studio.  The following images are three of the final pieces.  Click on an image to see the progression and creation of the work.

Sculptural Motion . Spin Round House Kick | Bronze | 2011
Sculptural Motion . Ballet Hands | Bronze | 2011
Sculptural Motion . Split Kick | Bronze | 2011

This work uses a custom algorithm with motion capture technology to render the performative arts into static sculptural forms in order to create an aesthetic that focuses on the path of motion instead of on the subjects’ figure. With bronze being the material of choice, the work is given a traditional sculpture material while utilizing modern technology. The utilization of the work can range from aesthetic sculpture to teaching and training within martial and performing arts.


Thursday, July 28th, 2011

3D Visualization

My 3D modeling work began in highschool under instructor Patrick Slater. Starting with AutoCAD his class learned form-z, gmax, and 3D Studio Max within four years. More important to him than the class learning tools, was the ability to understand modeling and how to figure out problems without instruction.  Although I had always been interested in making and working with my hands, this four year class gave me the ability to visualize and take on a new perspective of Art and Design.  The following is an overview of 3D models created for various purposes.  Some projects link to their own project page with more information by clicking the image.

Jeep Series | 3D Studio Max | 2007
Modern Chess Set | 3D Studio Max | 2008
Zonda | Maya | 2008
Lamp Day/Night Visualization | 3D Studio Max | 2009

The years within my undergraduate studies I worked with various techniques and programs.  This series of rigid body modeling is a collection over the years.  It includes work done as practice, project visualization, and for research.  The Zonda  car in the alley was done in 2008 for Design Tech, a NSF and DOD funded research project.

Japanese Study | 3D Studio Max | 2007
Dormitory Study | 3D Studio Max | 2007
Dormitory Study | 3D Studio Max | 2007
Render Test for UM3D Lab | 3D Studio Max | 6 Hours total | 2010
Assisted Living Research | 3D Studio Max | 2010

Architectural visualization has allowed my work to explore environments at a personal and large scale.  With work dealing with industrial design at an intimate level, the use of architectural visualization allows for a more well rounded view and understanding of the context of the object.  The techniques used in low-poly game development have application in Virtual Reality systems.  This has led to a way-finding research project done at the University Of Michigan 3D Lab.

Extremophile Character | Zbrush | 2010
Extremophile Character | Zbrush | 2010
Heart Sculpt | Zbrush | 2010
Retro Fit Character Design | 3D Studio Max | 2010
Circulation Research Cover | 3D Studio Max | 2011

Moving away from polygonal modeling and towards sculpture, my work using a variety of programs including Z-brush have brought my clay sculpture skills into the virtual world.  This more organic way of modeling has brought on projects for character design and animation, as well as a project that was done for Priscila Sato in her article published in Circulation Research July 8th, 2011.


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