My 3D modeling work began in highschool under instructor Patrick Slater. Starting with AutoCAD his class learned form-z, gmax, and 3D Studio Max within four years. More important to him than the class learning tools, was the ability to understand modeling and how to figure out problems without instruction. Although I had always been interested in making and working with my hands, this four year class gave me the ability to visualize and take on a new perspective of Art and Design. The following is an overview of 3D models created for various purposes. Some projects link to their own project page with more information by clicking the image.
The years within my undergraduate studies I worked with various techniques and programs. This series of rigid body modeling is a collection over the years. It includes work done as practice, project visualization, and for research. The Zonda car in the alley was done in 2008 for Design Tech, a NSF and DOD funded research project.
Architectural visualization has allowed my work to explore environments at a personal and large scale. With work dealing with industrial design at an intimate level, the use of architectural visualization allows for a more well rounded view and understanding of the context of the object. The techniques used in low-poly game development have application in Virtual Reality systems. This has led to a way-finding research project done at the University Of Michigan 3D Lab.
Moving away from polygonal modeling and towards sculpture, my work using a variety of programs including Z-brush have brought my clay sculpture skills into the virtual world. This more organic way of modeling has brought on projects for character design and animation, as well as a project that was done for Priscila Sato in her article published in Circulation Research July 8th, 2011.